Tuesday, August 31, 2010
Light It Up
The Collectors Edition of Tron: Evolution comes with a model lightcycle complete with cool bubble display case that also acts as a storage container for the game. If anything i've just said doesn't instantly sell you, then you were probably never gonna play the game anyway.
Bordering On Ridiculous
Subscribe This
Sunday, August 29, 2010
Be Heard
Saturday, August 28, 2010
Inspirational Choir Music Not Included
I've only just started getting into PC gaming and MMO's in particular, but i'm definitely considering giving this one a go... presuming my computer will run it. If not, look out for me on a realm near you come March. You can find me by looking for the character with a name relating to Scoot or 338... he'll probably also be acting like a noob :)
Thursday, August 26, 2010
The End Of An Age
Rock Out
DLC or Achievements
Wednesday, August 25, 2010
Vegas Stakes
Bloody Sequel
Tuesday, August 24, 2010
Breaking Shadows
Remembering The Fallen
Racing Line
Disappointment And Rage Goes Here
Oh, and for anyone wondering whats coming up, I'm going to be writing something up about the Winter of Arcade (I bought all the games and am going to do a mass 5-in-1 review i guess), I'm going to try to review Mafia 2 and possibly Kane & lynch 2, and there's a heap of new albums coming out so i might try to get some more music reviews up.
Other Stuff I Missed
Fans of Star Wars: The Force Unleashed 2 won't have to wait till the release date to get some saber swinging action, as a demo for the game will be released before the game. No exact release date yet, but Lucasarts are apparently just making a few tweaks on it before releasing it.
Valve finally seem to be getting the hang of Left 4 Dead DLC as the next announced item, 'The Sacrifice', will be playable from both Left 4 Dead 1 and Left 4 Dead 2. Apparently the plot will be similar to that of 'The Passing' and see one of the team members bite the dust (or brains?) but who it is will be up to you. If that's not enough for you though, you'll also get your hands on a revamped version of 'No Mercy' from Left 4 Dead 1, complete with all the shiny upgrades of Left 4 Dead 2... So, some new zombies and weapons.
Dust off your turntables as DJ Hero 2 has now been given an exact release date (well, as close as we can get without them specifically giving an aus release date). DJ Hero 2 will be spinning onto shelves (see what i did there?) on October 19th/22nd (North America / Europe)
It's been said that Call of Duty: Black Ops may well take up the challenge of besting Modern Warfare 2's sales record. At the moment Black Ops is outdoing MW2 in the pre-order department, but i hardly think that's anything to go by... Let's wait till the game releases and see how it handles in the hands of gamers first. Oh and i've heard word that Agus (over at The Gamers Pad) is working up a feature article on Black Ops, so i'll link that when it's done)
Finally the arcade version of Scott Pilgrim vs The World is out this week (or like three weeks ago if you own a PS3). Paying tribute to the old look and feel of side scrolling beat'em ups, the game will let you take control of one of four characters to make your way through 7 levels of bad guy beating and boss battles. On the slightly disappointing side, if it matches the PS3 version, there will be no online co-op, but even without it, if the game is remotely as good as the comics or movie, it'll still be epicly epic.
Mister Chief
Opening The Toy Box
- Peacekeeper
- Terror Firma
- Agent Orange
- May Contain Nuts
- Minti-Sting
- Mega Agent
- Haz Mat
- Dem Apples
Thursday, August 19, 2010
Rising Spartans
Brotherhood Beta Dated
Song Central
- Basement Jaxx – “Rendez-Vu”
- Benny Benassi – “Satisfaction”
- Cascada – “Evacuate the Dancefloor”
- Fannypack – “Hey Mami”
- Kool & The Gang – “Jungle Boogie”
- Kylie Minogue – “Can’t Get You Out of My Head”
- Nelly Furtado – “Maneater”
- Nina Sky – “Move Ya Body”
- Pitbull – “I Know You Want Me (Calle Ocho)
- Rihanna – “Pon de Replay”
- Technotronic – “Pump Up the Jam”
Kinect Casting
The Second Dragon Age Dawns
Crysis Gets Limited
New Khallengers Appear
Portalling Into 2011
Shadow Boxing
Warriors Line Up
Monday, August 16, 2010
False Premonition
Sunday, August 15, 2010
STALKER 2...
Building Blocks
Controlling The Fables
Saturday, August 14, 2010
Housekeeping
P.S. turns out we're almost up to 300 posts here on The Arkhive, so it may take me a day or two to get every post tagged.
Crysis OFFICIALLY Delayed
Trailers Galore
EA Bringing Everything But The Kitchen Sink
- Crysis 2
- Dragon Age II
- FIFA 11
- Medal of Honor
- Need For Speed: Hot Pursuit
- Rock Band 3
- The Sims 3 (Console version)
- Bulletstorm
- Crysis 2
- Dead Space 2
- Dragon Age II
- EA SPORTS Active 2
- EA Sports MMA
- FIFA 11
- Harry Potter and the Deathly Hallows Part 1
- Medal Of Honor
- Monopoly Streets
- Need for Speed: Hot Pursuit
- Rock Band 3
- The Sims 3 (Console version)
Friday, August 13, 2010
Torn From Rapture
Prestigious In Vietnam
Thursday, August 12, 2010
Announcements Incoming
New Challengers Appear
- Anberlin – “The Feel Good Drag”
- Arch Enemy – “Nemesis”
- The Dillinger Escape Plan – “Setting Fire To Sleeping Giants”
- John 5 – “Black Widow Of La Porte”
- Neil Young – “Rockin' In The Free World”
- Orianthi – “Suffocated”
- Queensrÿche – “Jet City Woman”
- Red Rider – “Lunatic Fringe”
- RX Bandits – “It's Only Another Parsec...”
- Snot – “Deadfall”
- Tesla – “Modern Day Cowboy”
Wednesday, August 11, 2010
Prepare For Robolution
Microsoft Faithless In Kinect?
Rumours Forever
The Outbreak Approaches
Double Fine Brings Us A Treat
Getting Naughtier
I'm Running Out Of Catchy Asylum Titles
Tuesday, August 10, 2010
Less Frequent UFC Action?
Dragon Age Goes Ultimate
[UPDATE] Gamestop have since pulled the listing back down...
The Brotherhood Gets More Exclusive
- a Doctor Jack-in-the-Box (or Harlequin Jack-in-the-Box for Gamestop shoppers)
- Two extra maps
- Hard Copy Strategy Map of Rome
- Exclusive Art Book
- Bonus DVD containing: Making Of video, Sneak Peek at the AC Comic, Trailers and the Game Soundtrack
Kinect Can Read The Signs
Teasing Icarus... MORE
Sunday, August 8, 2010
Getting Personal
Saturday, August 7, 2010
Lara's On Her Own
Better Start Saving
Friday, August 6, 2010
Holdin' Out
Can't Keep Your Claptrap Closed
While this is obviously all still unverified, Gearbox employees have been happy to respond in tweets letting us know how they feel about it. CEO of Gearbox, Randy Pitchford, had this to say, "OMG! You're in our files, stealing our secrets! Interplanetary Ninja Assassin Clap Trap will KEEL you!" and Mikey Neumann, Creative Director for Borderlands, left this, "P.S. Legendrew, if I ever meet you-- I'm punching you in the face. Sure, we'll laugh after, but I'm fucking punching you first."
Back To The Asylum
Thursday, August 5, 2010
Reach's Recreations Continue
Wednesday, August 4, 2010
Live Engineering
I'm alive...OR AM I!?!
Hooray for me.
But that may all come to an abrupt end. See over here at university me and some friends have come up with a new game that when role played seriously, turns out to be so fun it is damn funny.
ZST Or Zombie Survival Training is exactly what it sounds like.
It started when me and two of my friends had a long discussion about how to best survive a Zombie Apocolypse. Realistically. Ultimately I think we'd all want a Lightsaber, I mean those things would take down a zombie like fuckin' no mans business. But realistically there would be so much panic and people scrambling etc...So we thought about it as a logical process. The zombies are your classic zombie, slow moving, able to lunge at a close range, not capable of thought, able to sense/smell/hear human presence and other zombies. And able to relay that information to each other through pheremone release (sort of like a stupid hive mind). So they know where you are, and can let other zombies further away know too, so they can amble over to feast.
After much debate and theoreticals (which I won't go into here unless you really want me too) we decided the best course of action, to see how easy it would be to make a get away, in say our common room at the Hall.
So we acted it out. Panicing survivor, ambling zombies the whole 9 yards.
Now this is probably something that some of you may have thought of or even tried but we took it to a new level…We really thought it out. We started simple...Survivor has to kill zombies (only had two people to act as zombies at the time). It was surprising difficult as we only had the objects in the common room, such as a folder, monopoly box etc and we reasoned that these weren't heavy objects so it would take multiple blows to the head to stop them. After a few test runs we decided it just wasn't enough. It needed more. So we added objectives for the survivor. These were simple but included having to find a phone, (which was hidden somewhere in the room while the survivors eyes were closed - The phone was placed in a logical location that a phone would end up during the chaos, such as on a table or a discarded jacket etc) this phone was for simple telecommunications to aid possible rescue or find survivors. Then we figured they would need to locate some form of container for water/supplies. So we had a bit 2 litre bottle of water also hidden somewhere for the survivor to find. This was for the standard, if you do make it out and you have to run or hide for however long, you would need supplies to last the time. Simple survival logic. We also figured that a survivor would have to find a weapon to deal with the zombies. This was all in a single common room area with lots of objects in it and such, but no real zombie weapon so it relied heavily on the survivors quick thinking skills.
These items could be collected in any order, weapon was usually the first choice as it was harder to deal with the zombies other wise.
So all in all it was possible the most fun I've had in some time and more time for me to refine my zombie survival skills. Keep in mind that this was with only 5 people total, 1 survivor (alternating) and then 4 zombies at max. We realise that we need many more zombies, around 10 or 12 in such a small space would make it much more challenging and fun but regardless.
So I thought I’d just let the internet know that it was awesome and I can’t wait for the next game/training session.
Rawr.
Check Out The New Pad
P.S. The Arkhive isn't going anywhere, and you can continue to check out all my random news posts and stuff here, but check out The Gamers Pad too, coz you'll find reviews by people other than me, plus hopefully some prizes and competitions soon.
Guitars In The Garden
The Year In Crysis
Tuesday, August 3, 2010
Welcome To Fortune City
It looks like we'll be stuck with a single safe house again, but the number of save points seems to have increased. Generally it seems like a bigger version of Dead Rising 1's mall, with safe house, save points, maintenance access and a heap of individual areas. I'm just hoping they manage to reduce the amount of points where the game needs to load... oh, and improve the friendly A.I., obviously