Showing posts with label Dead Rising 2. Show all posts
Showing posts with label Dead Rising 2. Show all posts
Tuesday, November 9, 2010
Slowly Rising
What takes longer to complete than a Metal Gear Solid Game? The development of a Metal Gear Solid game apparently. Rumour has it that the latest Metal Gear Solid title, Rising, will be pushed back to a release date in 2012. If the rumour is true then you can still look forward to slicing enemy bodies up into tiny little chunks... you'll just have to look far onto the horizon.
Wednesday, August 11, 2010
The Outbreak Approaches
Just a quick message to people intending on buying Dead Rising 2, the Australian release date has been shifted forward a week to September 24th. Same deal for Europe, although Americans will still have to wait till the 28th.
Tuesday, August 3, 2010
Welcome To Fortune City
One of the better things about Dead Rising was the large environment you had to run around and dispatch the undead in. So with the release of Dead Rising 2 approaching, it seems to make sense that people would want to know what sort of area's they'll be dealing with this time. Well, luckily for those people, i've got a full map of Fortune City...
It looks like we'll be stuck with a single safe house again, but the number of save points seems to have increased. Generally it seems like a bigger version of Dead Rising 1's mall, with safe house, save points, maintenance access and a heap of individual areas. I'm just hoping they manage to reduce the amount of points where the game needs to load... oh, and improve the friendly A.I., obviously
Click the image for full size
It looks like we'll be stuck with a single safe house again, but the number of save points seems to have increased. Generally it seems like a bigger version of Dead Rising 1's mall, with safe house, save points, maintenance access and a heap of individual areas. I'm just hoping they manage to reduce the amount of points where the game needs to load... oh, and improve the friendly A.I., obviously
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